﻿using AssetRipper.Mining.PredefinedAssets;
using System.Text.Json.Serialization;

namespace AssetRipper.Export.UnityProjects.Configuration
{
	[JsonSourceGenerationOptions(WriteIndented = true)]
	[JsonSerializable(typeof(EngineResourceData?))]
	internal partial class EngineResourceDataContext : JsonSerializerContext
	{
	}
}
